2008 NFL Draft

NFL SCOUTS GRADING CRITERIA

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2008 NFL Draft

Positional Grading

Scouts Grading Criteria

Defensive Backs
Defensive Line
Linebackers
Offensive Linemen
Quarterbacks
Running Backs
Special Teams
Tight Ends
Wide Receivers

NFL Draft Section

2008 NFL Draft
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 NFL Scouts Grading Criteria - Special Teams
  • Snap times: .76 at 15 yards .75 at 14 yards
  • Flight of snap: straight line velocity
  • Accuracy of snap: on line with velocity and without making the holder adjust his hand placement.
  • One- or two-hand snap
  • Block: ability to snap then engage defender.
  • Quickness off the line of scrimmage: ability to seal then release downfield in assigned lane responsibility.
  • Effort downfield: hustle and desire combined with speed.
  • Tackle: desire to finish along with lane assignment discipline.
  • Judgment: when to and when not to field the ball. Movement after the catch. Fair catch. Foolishness versus fearless.
  • Hands: soft or hard. Body catch or extension from body? Adjustment to the ball in the air?
  • Elusiveness: Ability to make the first tackler miss. Finding and taking seams. North/South runner.
  • Acceleration: Burst to hit the seams and open areas.
  • Game breaker: threat to go all the way. Handling game pressure. Ability to take hits and secure the ball.
  • Assignment: location of man immediately on returns. Must know blocking assignment and technique on kickoff and punt returns.
  • Effort: intensity and desire.
  • Position in scheme: hustle and get in position to cut off or block the path of the ball carrier.
  • Ball awareness: location of the ball. Must know the height, direction and distance.
  • Getting more than one man: getting your man and getting another if he comes off the block.
  • Got man: Can have a good return only if each man blocks.
  • Judgment: Ball and position awareness.
  • Production/Accuracy
  • Handling Pressure: How does he handle the rush? Does he panic under game conditions? Does he lose composure and/or concentration.
  • Foot speed: Can you see the foot of the kicker making contact with the ball with the naked eye?
  • Plant relationship: Square, Open or Pigeon toed.
  • Angle approach: Tight or wide.
  • Flight of ball: End over end or helicopter ball.
  • Stepping pattern: 2-3 steps. How many steps over on a soccer style kicker.
  • Style: Soccer style. Instep kicker or side of the foot or top of the foot from the side.
  • Quickness of kick: snap to foot times (1.3 or better), ground to kick (0.7 or better.)
  • Rise: How quickly does the ball get up in the air?
  • Handling wind: Against the wind, with the wind, cross wind---does the ball turn over?
  • Tackler: Cover ability and courage. Is he a trailer and absorbs tacklers or does he initiate.
  • Run and pass: Can he make a play running? Can he throw quickly and with accuracy and velocity.
  • Kickoff production: Depth and hang time of kicks (4.0 hang time on goal line)
  • Kickoff mental stability: Handling pressure.
  • Kickoff foot speed: translates into height and depth on kickoffs. Can you see his foot make contact with the ball or is it a blur?
  • Field goal operation time: at 8 yards = 1.3 seconds; at 7 yards = 1.2 seconds NFL teams prefer 7 yard kickers
  • Distance
  • Hang time: minimum hang time (4.3) on 46 yard punt. Must add (.01) seconds to hang time for every yard less than 46 yards. EX: must be 4.4 on 45 yard punt and so on.
  • Production: combination of distance and hang time.
  • Pressure kicks/Mental Stability: Handling rush. Confidence.
  • Foot speed: Equates to leg strength which ties to some degree with distance and hang time. Can you see the punter's foot hit the ball or is it a blur?
  • Approach line: Is he a drifter and how does he drift from the center line?
  • Handling time: Inconsistency of the snapper can affect this. How many steps and what is his block zone? (1/2 yard included for his plant step. Handling time grades (1.1-1.2) is good.
  • Stepping pattern
  • Hands: How quick can he drop the ball and how soft is his hands?
  • Tackling: Cover ability and courage. Is he a trailer and absorbs tacklers or does he initiate contact.
  • Run and pass: Can he make plays with his feet? Can he throw quickly and with accuracy?
  • Block zone: 10 yards from the LOS--measured from the point at which the punter's foot reaches out.
  • Hand to Foot times: Must be at least 1.2 or quicker.
  • Timing required for the punting game: center snap at 15 yards = .76; at 14 yards = .75; punter hand to foot = 1.2; total get-off time at 15 yards = 2.3; at 14 yards = 2.2; minimum hang time on 40 yards = 4.3
  • Assignment: must know coverage assignment of the position.
  • Effort: Intensity and desire.
  • Progress to the ball: Sprinting and adjusting with anticipation.
  • Ball awareness: location of ball. Must know height, direction and distance.
  • Stay on feet: high block. Initiate contact with use of hands or upper body. Stay square and mirror the ball carrier. Handling the low or cut block.
  • Forces: Hustle and force the ball carrier into pursuit--angle or position running to help others in the tackle.
  • Tackle: Maintaining good positioning--head to the numbers. Wrap arms around and drag down. Breast plate to the numbers is the aiming point.

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